home *** CD-ROM | disk | FTP | other *** search
-
- SWORD OF ARAGON
- Part 1
-
- TECHNICAL NOTES
-
- The walkthru is written in the form of a story. As in any story, liberties have
- been taken with the actual events, and some fictitious elements were added for
- dramatic effect. Some interpretation is necessary to use it to play the game. A
- detailed walkthru is rather difficult to write for this game because of all the
- variations that can occur.
-
- Timing is very important in SWORD OF ARAGON. Certain events can only happen
- within a certain time frame. If you try to perform the event before or after
- that time frame, it will not be the same. For example, you must march on Marinia
- as soon as you hear of the old Duke's death. If you march before, you will find
- the Duke in control. If you march later, you will find Malacon in control. It is
- only when the rabble is in control that you can win Malacon as a vassal. The
- walkthru contains hints as to when something is timing-dependent.
-
- While there is a definite order in which the program would like you to play the
- game, you can play it in any order you want. However, the nature of the game
- changes depending on the order in which you play. If you attack Zarnix first,
- you can make Tentula a vassal. If you attack Tentula first and make it a
- direct-rule city, something interesting happens when you conquer Char that
- otherwise would not. The walkthru only gives one path through the game. You can
- play a different path and get some very different results. You can get a game
- sufficiently different to render large segments of the walkthru useless. For
- example, you could go for Tetrada directly, bypassing Estallah and Sothold.
- Eventually, you will need to conquer those cities as well, but the battle for
- them is different when you control Tetrada.
-
- I finished the game with only 450 of 500 points, so obviously there are things
- I did not do. You do not get points for conquering cities unless it is necessary
- for you to capture the city. For example, you get no points for capturing
- Nuralia, but you do get points for capturing Gernok.
-
- In general, vassals are nice, trouble-free sources of income. Given the choice
- of conquering a place or making it a vassal, vassalage is clearly the better
- choice. The only exception is Malacon in Marinia; however, Malacon does
- periodically increase his vassal fee as a result.
-
- During battles, watch the "M" (morale) number. When it is 1 or less, the unit
- is panicked and will run away if you try to move it, even though it's not
- Dispersed. If you try to move it with a stack of units, it will panic the other
- unpanicked units. If a unit has a morale number of 2, it can still attack but
- will be Dispersed no matter what the outcome of the attack.
-
- You will usually be fighting at 5 to 1 (or worse) odds. The key to winning is
- having better equipment and higher levels. Casualties cost money to replace, and
- reinforcements lower the level of the unit. Levels can be restored by training
- which costs money, or winning a fight which can cause more casualties. It is
- better to fight smart and avoid casualties in the first place.
-
- This means softening up targets with missiles and spells before the attack. You
- do have to attack. Except for Disintegrate, no missile or spell inflicts the hit
- points that an attack does. A high-level infantry or calvary unit can destroy
- enemy units in a single attack, whereas missile fire can take several rounds.
-
- It is sometimes better to have two units of 50 men than one unit of 100. Each
- attack reduces Stamina. One unit facing ten enemy units may tire out before
- killing them all. You then lose because the untouched enemy units are free to
- attack your pooped-out unit without retaliation.
-
- Protect your mages and clerics at all costs. When they reach the higher levels,
- they can be devastating. The final battles can only be won if you have
- high-level spell casters in your party. You do not need very many spell casters.
- Two clerics and two mages should be sufficient, and they can be acquired
- naturally. Clerics and mages cannot be trained; they advance only by combat.
-
- Your knights and warriors can also be devastating at the higher levels. Keep
- them all together as a unit. Together they can attack at odds as high as 10 to 1
- and win, but only if they are level 10 or higher. Knights, warriors, and rangers
- can only advance by combat. Rangers should be treated as mages even though they
- have some fighting ability.
-
- The program has a definite formula for deciding who to attack. Archers and
- spell casters rank low in that formula. Knights, calvary, and infantry units
- rank high. With proper positioning and stacking, your bow units, clerics, and
- mages will never be attacked in a battle.
-
- While certain places eventually become pacified (e.g., Paritan after you take
- Gernok), you'll still need to place a unit and maintain fortification in that
- place; otherwise, the place will be looted. You do not have to maintain much of
- a force. Also the attacks do not suddenly end: They taper off. Zarnix, Char, and
- Gernok are never free from attack. I suspect that all three can be abandoned
- after conquest, although there are practical reasons for keeping all three of
- them.
-
- The proper development of the cities is important. Agriculture provides food to
- feed the people; however, you cannot grow food in the winter. In the winter you
- must eat surplus or imported food. To store the surplus food, you must build
- Structures. To generate money during the winter months to buy food, you must
- develop Commerce, Manufacturing, and other industries that can function all year
- 'round.
-
- The likelihood of random monster attacks depends on the state of your
- Fortifications. The more formidable they are, the less likely the monsters are
- to attack. Each city differs in its ability to grow food, generate commerce,
- support lumbering, etc., and requires different development. It is also
- important to keep your subjects loyal and happy. Feeding, housing, and enriching
- them will keep them content.
-
- On the IBM when you save a game, you create four files:
-
- ARAGON.HIx
- ARAGON.HRx
- ARAGON.HSx
- ARAGON.HTx
-
- The "x" is the save letter. So if you save to "C", you should get files titled:
-
- ARAGON.HIC
- ARAGON.HRC
- ARAGON.HSC
- ARAGON.HTC
-
- Saving a save consists of copying those files to another directory.
-
-
- SWORD OF ARAGON
- Part 2
-
- EXCERPTS FROM THE LIFE OF ARTHUR by Dr. Thomas Mallory, Professor of History,
- Paritan University
-
- Arthur of Aladda: No man has a greater place in Aragon history or culture than
- Arthur, the Sword of Aragon. Most of what is commonly known about Arthur is pure
- fiction and is the creation of the 16th century Arthurian revival. Some aspects
- of the legend are grounded in reality. Arthur frequently used a spare wagon
- wheel as a table in his campaign. The real story of Arthur needs no elaboration.
- It's as exciting and romantic as any Arthurian fable.
-
- Contrary to the claims of Geoffrey Anjou, Arthur was a descendent of Justinid
- I, although his relationship to the original royal line was distant; however,
- his claim to the throne was as valid as that of Lucinian IV, his main rival.
-
- Arthur became ruler of Aladda in April 871 when his father was killed by
- marauding orcs. Arthur's first task was to rebuild the shattered Aladdan army.
- From the remnants of his father's army he built an experienced troop of heavy
- calvary: the famous Reds. The best of the Aladdan recruits were formed into a
- bow unit: the Greens. The rest were formed into a heavy infantry phalanx: the
- Blues. Arthur's new army was immediately tested when the orcs which killed his
- father returned. At the battle of Aladda, the new army defeated the orcs, and
- Arthur recovered his father's lance.
-
- The next year was a busy one for Arthur. Aided by the first of his many
- commanders, Lancelot, Arthur killed a minotaur that had been terrorizing the
- local area. He also lead his army to victory over a cyclops, and defeated a band
- of goblins, although he was too late to save the goblins' prisoners. His
- pardoning of the "obviously" guilty prisoner was an actual historical event that
- took place during this time. It is one of the few popular legends of Arthur that
- actually occurred. However, there is some uncertainty as to whom Arthur actually
- pardoned, and this episode has been the source of many an Arthurian fable.
-
- In the spring of the next year, Arthur took the first step that would lead him
- to the throne at Tetrada. Duke Gardwell of Marinia died, and a rabble took
- control of the city. Sensing an opportunity that would never come again, Arthur
- marched to Marinia with the Reds and Greens, leaving the Blues behind to protect
- Aladda. When Arthur arrived at Marinia, he found the city besieged by the
- followers of Malacon, the war master of the old Duke. Even at that early age,
- Arthur displayed a wisdom that Lucinian IV never had. He persuaded Malacon to
- become his vassal. Together their combined army routed the rabble, and Malacon
- became the new Duke of Marinia.
-
- The rescue of Malacon's daughter, Guinivere, from prison is one of the few
- instances where legend is more colorful than reality. It was a group of Arthur's
- soldiers -- not Arthur -- who rescued her. One of the soldiers, Gallahad, is
- known because he became the leader of the Reds. Contrary to popular legend, all
- the historical records are in agreement that Guinivere loathed Lancelot who, by
- all accounts, was a vulgar knight of dubious gentility, and lived up to his name
- both on and off the battlefield.
-
- The relationship between Arthur and Malacon was a long and stormy one, although
- Malacon was not the venal idiot of popular legend. Malacon was a better
- businessman than he was a soldier. The frequent attacks on Marinia by giants
- from across the Western River was beyond his control. His defense of Marinia was
- competent, but uninspired, requiring Arthur to keep a strong army in Aladda just
- to protect Marinia. Malacon was not ungrateful. He eventually increased his
- vassal fees voluntarily from 250 gold to 450 gold to help offse the Arthur's
- cost of having to maintain three full-strength phalanxes in Aladda at all times.
-
- Except for random marauding bands of orcs and goblins, the next three years
- were peaceful ones for Arthur; however, Arthur's spies were constantly reporting
- stories about Pitlag of Paritan. Like Lucinian IV, Pitlag had ambitions to
- reunite Aragon; however, his ability did not match his ambition. He antagonized
- the Elves of Tranavan with his logging in their forest. As a result, Arthur was
- handed an alliance with the Tranavan Elves. Paritan was a major city, so Pitlag
- commanded more resources than Arthur. Arthur could only prepare for Pitlag's
- assault.
-
- When Arthur heard that Pitlag had attacked Brocada, he rushed there with the
- Reds and Greens. He found the Brocadan militia camped outside Brocada, and
- offered them his lordship and protection. The Brocadans agreed, and the combined
- Brocadan and Aladdan forces were able to overthrow the invading Paritans. Arthur
- decided the loss of a substantial part of Pitlag's army at Brocada had weakened
- Pitlag to the point where Arthur had a chance to take Paritan. He marched to
- Paritan, and with the aid of the Tranavan Elves, defeated Pitlag and conquered
- Paritan; however, Pitlag escaped and played a minor part later in Arthur's life.
- This minor reappearance was sufficient to make Pitlag the prime villain in
- Arthurian legend. In reality his role was minor after the fall of Paritan.
-
- The conquest of Paritan brought Arthur unexpected trouble. Paritan was subject
- to frequent attacks by goblins. At the same time, monster attacks on Aladda were
- increasing. In an effort to find the source of the monster attack on Aladda,
- Arthur led an expedition south since that was where all the monsters seemed to
- generate. Just outside of Sur Nova, Arthur's timely arrival saved some of the
- natives from giants. They persuaded the other Sur Novans to welcome Arthur and
- accept his protection. By conquering Sur Nova, Arthur deprived the monsters of a
- base that they had used to attack Aladda; however, while Arthur controlled Sur
- Nova, the monsters controlled the land around it.
-
- It took Arthur several years to clear the land around Sur Nova. The Demon Mages
- in the swamps just west of Sur Nova, the Horrids in the Tranavan forest just
- north of the trail to Gernok, and the Trolls in the mountains to the southeast
- were especially hard to fight. The Demon Mage and Horrid battles have been the
- subject of many a ballad as they were the last major battles Arthur and his
- commanders had to fight.
-
- It was while searching for the monsters around Sur Nova that Arthur found The
- Monastery. What happened there is shrouded in mystery. All that is known is that
- only Arthur was allowed into the monastery, and when he came out, he was
- smiling. The monks then mysteriously vanished, and even today people are
- reluctant to enter the ruins of the place. However, it may not have been mere
- coincidence that Arthur attracted a fair number of clerics to his service
- shortly thereafter.
-
- It was about this time that Arthur received an emissary from a Khalikha Khan
- claiming to rule all the Khalikha clans. Arthur knew the wild horsemen of the
- Khalikha plains could never be subdued, and dismissed the emissary with a laugh.
- This one incident has been traced as the root of the whole Khalikha sub-saga
- about the tragic love affair of Tristan and Isolde.
-
- With the monsters driven from Sur Nova, Arthur then turned his attention to the
- goblin attacks on Paritan. He knew from history that the goblin homeland of
- Gernok was somewhere to the east of Sur Nova. Following the trail that led
- northeast from Sur Nova, he passed through Tranavan Forest and found Gernok. He
- also found a dragon barring the way to Gernok. The dragon proved remarkably easy
- to kill, and contrary to legend, it was his infantry -- not Arthur and his
- knights -- who slew the dragon. Arthur found the dragon's horde afterwards. It
- was as huge as legend said it was.
-
- Gernok was a harder nut to crack. The goblins had enlisted the aid of minotaurs
- and cyclopses to help protect their home; however, Arthur prevailed. To prevent
- the goblins from regaining Gernok, Arthur left a heavy garrison of infantry to
- guard Gernok. Shortly thereafter the goblin attacks on Paritan stopped.
-
- Up until now Arthur's actions had been dictated by events beyond his control;
- however, Arthur found the lost Crown of the Westrealm in Gernok. While he did
- not yet control all the original Westrealm, he could legitimately claim the
- title of King of Westrealm. He knew that Lucinian IV of Tetrada claimed the
- title of Emperor of Aragon even though Lucinian IV did not have any of the three
- relics of the old empire.
-
- The confrontation between Arthur and Lucinian was inevitable. Arthur had the
- choice of when that confrontation would take place. We know from the writings of
- Arthur's closest friend and advisor, Merlin, that Arthur was very uncertain
- about whether he was ready to confront Lucinian then. The question was resolved
- when the dwarves of Xafanta asked for Arthur's help in driving the orcs out of
- Zarnix. Control of Zarnix would enable Arthur to outflank Lucinian in Tetrada.
-
- SWORD OF ARAGON
- Part 3
-
- The battle for Zarnix was fought in two stages, but the dwarves provided help
- only in the first battle. Arthur had to take Zarnix with only his forces. Like
- Gernok, Zarnix had to be heavily garrisoned as it was subject to frequent
- monster attacks. The pass Zarnix controlled was as important to them as it was
- to Arthur. Because of the distance between Sur Nova and Zarnix, Arthur had to
- spend the winter in Zarnix. During that time, several attempts were made to kill
- him. By pardoning the would-be assassins and following them, Arthur was
- eventually able to break up a plot by Lucinian IV to kill him.
-
- The winter stay at Zarnix, despite the hardship, had two benefits: Baron
- Tentala of Tentula offered to become Arthur's vassal if Arthur would subdue the
- giants of Char that had been attacking Tentula. Bored with being snowed in at
- Zarnix, Merlin searched the Zarnix archives and found some old records that
- indicated the long lost Amulet of Aladda was hidden somewhere near Zarnix.
-
- That spring, Arthur lead a reconnaissance composed of his calvary units. Just
- north of Zarnix in a plain in the mountains, Arthur found the Amulet. He also
- found the Elves of Medeval north of Zarnix. These elves proved to be extremely
- hostile, and Arthur decided not to attack them to avoid any possible trouble
- with their cousins in Tranaval. Following an old mountain trail south from
- Zarnix, Arthur found Char and after a very tough battle, conquered it. Char
- proved to be a hard place to keep as the giants and their big brothers, the
- titans, periodically tried to reclaim their home.
-
- That winter also saw a delegation from Pudawala arrive in Zarnix asking for
- Arthur's help against Lucinian's vassal, Malthorn. Merlin records that Arthur
- was quite ecstatic at acquiring his first ally against Lucinian.
-
- With Zarnix in his hands, Arthur began to hear rumors from traders crossing the
- pass about the titans of Dersh and the trouble they were causing the Lucedians.
- When he marched to help the Pudawalans, he decided to go by Lucedia. The titans
- were reputed to have the long-lost Scepter of the Eastrealm. Outside of Lucedia,
- Arthur was met by the Frahali Knights. They offered to become his vassals if
- Arthur would help them throw out the Counci of the Wise who had "defeated" the
- titans by bribing them to not attack Lucedia. Arthur was uneasy about this
- proposal.
-
- The Council was the legitimate ruler of Lucedia, and while he would have
- preferred to fight the titans, he could understand that sometimes fighting was
- not always the best solution; still, the offer of 750 gold a month as vassal fee
- was very tempting. Reluctantly, Arthur accepted the offer. After the Frahali
- Knights were installed in power, they told Arthur the titans had been severely
- weakened before the Council unwisely decided to stop fighting them. Arthur was
- suspicious of the statement, and cautiously advanced west from Lucedia to Dersh.
- When Arthur found the pass to Dersh heavily guarded, he decided to retreat and
- go help the Pudawalans.
-
- The battle to regain the Soth river crossing was the first confrontation
- between Arthur's troops and Lucinian's Imperial forces which were sent to aid
- Malthorn. Arthur was surprised at how good the Imperials were. Up until now,
- Arthur had fought mostly low-level monsters and human troops; only the trolls
- had any ability. Arthur's soldiers were used to fighting at 5 to 1 odds and
- winning. The Imperials were crack troops, and Arthur won mainly because of his
- high-level mages and clerics. Even then it was close because the Imperials had
- mages and clerics of their own.
-
- After recovering the Soth river crossing for the Pudawalans, Arthur decided to
- march on Sothold. Just outside the city, he encountered former supporters of
- Baron Strumberg who told him of a way around the main defenses of Sothold in
- exchange for 2,000 gold. Catching the Imperials in the rear, Author seized the
- city and fought off counterattacks by the Imperials. With the seizure of
- Sothold, winter brought an end to the campaigning.
-
- Arthur used the winter to rebuild and expand his forces. Paritan was a major
- source of recruits for new units. That spring, Arthur received fresh forces from
- Paritan through the Gernok pass. When Arthur approached Estallah, the ruler
- offered to turn on Lucinian and aid Arthur. Arthur turned down the offer first
- because he did not trust disloyal vassals, and second, he sensed the offer was
- false. The fight for Estallah was in many ways the toughest fight of all as
- Arthur had no choice but to make a frontal assault against 4,000 Imperials. It
- is during this battle that Pitlag made his final known appearance in Arthur's
- life. Pitlag's eventual fate is unknown. He and Arthur did not fight each other
- as popular legend would have us believe, although Merlin recorded that Arthur
- had seen Pitlag wearing the armor of an Imperial general on the battlefield; so,
- that much of the legend is true.
-
-
- SWORD OF ARAGON
- Part 4
-
- The battle for Estallah proved very costly, so Arthur spent the rest of the
- year preparing for Tetrada. The assault on Tetrada started well. Scouts found a
- weak point in the defenses on the west side. However, Arthur found the
- home-based Imperial troops to be of even higher levels than the Imperials he had
- been fighting before. Their infantry was actually better than his infantry. The
- battle was won mainly by the power of his clerics and mages and his army fought
- a defensive battle, attacking only Imperial units that had been dispersed by
- Pyro and Disintegration spells, or weakened with Xhaust and Fear spells. Arthur
- did have standing orders for all units to attack any Imperial cleric or mage
- they could find.
-
- With Lucinian dead and Tetrada under his control, Arthur needed to find the
- Scepter of the Eastrealm to formalize his rule. As soon as his army had
- recovered from the losses at Tetrada, Arthur marched south for Dersh. Again,
- Paritan proved to be a rich source of new recruits. New units from Paritan met
- Arthur at Estallah after marching through the Gernok pass. Dersh proved to be
- located due west of Lucedia. After Tetrada, the titans were rather easy.
-
- The legends were correct. The titans did have the Scepter. Since Arthur had no
- reason to hold onto Dersh, he burnt it to the ground, and left. At the pass
- between Dersh and Lucedia, Arthur was treacherously attacked by the Frahali
- Knights who claimed the Scepter belonged to them. Weakened by the fight with the
- titans, Arthur barely managed to win the battle. With the Knights destroyed,
- Arthur became the direct ruler of Lucedia.
-
- Arthur then headed for Tetrada with the Crown, Amulet, and Scepter, and was
- crowned Emperor of Aragon. Most stories of Arthur end at this point. In reality,
- Arthur still had much to do. Nuralia had still to be conquered. The problem of
- the hostile Medeval Elves had to be dealt with. The monsters would still be
- plaguing the areas around Gernok, Zarnix, and Char for many generations to come.
- Marinia would still be subject to giant attacks.
-
- However, with the might of an united Aragon behind him, Arthur and his
- descendants were eventually able to deal with these problems. Indeed, after his
- crowning as Emperor, Arthur became so busy administrating the empire, hi son,
- Mordred, was given command of the army, but that is another story....
-
-